Class System
Learn how the Class System works in Koete and how different classes define a player's attributes and playstyle.
System Overview
The Class System in Koete determines a player's core attributes, influencing their health, chakra, damage output, damage absorption, skill exhaustion, and chakra consumption. Each class provides a distinct playstyle and strategic advantages.
How It Works
Each player selects a class that dictates their combat and survival capabilities:
Burst: High damage output with explosive abilities but requires careful chakra management.
Bruiser: A balanced mix of offense and defense, excelling in sustained combat.
DPS: Focuses on consistent high damage output with moderate survivability.
Control: Specializes in crowd control abilities to manipulate enemy movement and actions.
Invoker: Uses powerful chakra-based abilities, requiring efficient resource management.
Tank: High survivability with strong damage absorption, excelling in frontline combat.
Healer: Supports allies with healing abilities while maintaining decent defensive capabilities.
Class Attributes
Each class impacts key attributes differently:
- Damage Absorption: Determines how much damage is mitigated from incoming attacks.
- Chakra Consumption: Defines how much chakra is required to use skills and abilities.
- Damage Output: Affects the overall offensive potential of the player.
- Skill Exhaustion: Regulates cooldown times between skill usage.
- Health Growth: Determines how much health a player gains per level.
- Chakra Growth: Influences how much chakra a player acquires per level.
