Class System

Learn how the Class System works in Koete and how different classes define a player's attributes and playstyle.

System Overview

The Class System in Koete determines a player's core attributes, influencing their health, chakra, damage output, damage absorption, skill exhaustion, and chakra consumption. Each class provides a distinct playstyle and strategic advantages.

How It Works

Each player selects a class that dictates their combat and survival capabilities:

  • Class System OverviewBurst: High damage output with explosive abilities but requires careful chakra management.
  • Class System OverviewBruiser: A balanced mix of offense and defense, excelling in sustained combat.
  • Class System OverviewDPS: Focuses on consistent high damage output with moderate survivability.
  • Class System OverviewControl: Specializes in crowd control abilities to manipulate enemy movement and actions.
  • Class System OverviewInvoker: Uses powerful chakra-based abilities, requiring efficient resource management.
  • Class System OverviewTank: High survivability with strong damage absorption, excelling in frontline combat.
  • Class System OverviewHealer: Supports allies with healing abilities while maintaining decent defensive capabilities.

Class Attributes

Each class impacts key attributes differently:

  • Damage Absorption: Determines how much damage is mitigated from incoming attacks.
  • Chakra Consumption: Defines how much chakra is required to use skills and abilities.
  • Damage Output: Affects the overall offensive potential of the player.
  • Skill Exhaustion: Regulates cooldown times between skill usage.
  • Health Growth: Determines how much health a player gains per level.
  • Chakra Growth: Influences how much chakra a player acquires per level.
Class System Overview